Forza Motorsport 7: Details, Trailer, Screenshots & Patch-Notes zum heutigen März-Update

Am heutigen Dienstag (12. März), wahrscheinlich gegen 19 Uhr, erscheint das März-Update für die Rennsimulation Forza Motorsport 7. Die Aktualisierung bringt nicht nur drei RTR-Fahrzeuge als Spotlight-Autos mit sich, sondern auch eine neue Cockpit-Kamera-Option, die speziell für Drifter entwickelt wurde.

Zudem erwarten euch diverse Verbesserungen am Kollisions-Modell im Spiel, die auf dem Feedback der Community basieren. Auch die Funktion „Forza Race Regulations (FRR)“ hält mit dem neuesten Update Einzug in das Rennspiel. Für Lenkrad-Spieler hält das März-Update ebenfalls wichtige Verbesserungen bereit. Mehr dazu findet ihr in den weiter unten platzierten Patch-Notes.

Hinweis: Die drei neuen RTR-Fahrzeuge werden auch in Forza Horizon 4 nach dem heutigen März-Update zur Verfügung stehen!

Patch-Notes März-Update:

GENERAL

  • Fixed labeling of gearing graph in tuning menu for new top speed. Additionally, accepting changes now causes the graph to refresh.
  • Removed opponent/Drivatar labels from appearing in photomode and replays.
  • Fixed an issue where Race Ticker and Race Info panels were missing when spectating a timed endurance race.
  • Adjusted Collision Assist and side-by-side collision friction and bounce off physics effect settings in multiplayer to improve general collision performance between cars. These adjustments include:
    • Collision Assist effect now bleeds off over time, so players can’t sustain use of it over time to push other players around.
    • Lowered peak friction and added a scale to the friction coefficient based on the interpenetration of the soft collisions between cars. As a result, light bumps have less friction and large magnitude collisions, where the cars “squish” into one another, have higher friction.
    • Adjusted the amount of time cars can be “squished” together.
  • Added a new car-specific wheel tuning menu that allows players to configure force feedback (FFB) scale and steering lock on a per-car basis.
  • Added a new „Car-Specific Steering Wheel Tuning“ menu that allows players to configure the force feedback scale and steering lock on a per-car basis. These settings get saved to the player’s garage car. If the player turns the wheel past the desired steering lock range, we „soft lock“ the wheel by ramping up a large FFB torque to push the wheel back into the valid range.
  • Fixed an issue where a steering wheel paired with an Xbox Controller could cause device recognition swap when pressing the Xbox “nexus” button.
  • Fixed an issue where switching from steering wheel to controller maintains wheel button mapping and limits controller functionality.
  • Fixed an issue where post-race events results would stop updating if another player was in the lobby.
  • Fixed an issue where, if a race host launches a race before all cars have loaded into the pre-race, the loading process ends and caused unfinished loaded cars to spawn in the pre-race pit scene when the race starts.

CARS

  • Adjusted cockpit camera and wheel-less cockpit camera for the 1970 Plymouth Hemi Cuda Barrett-Jackson Edition.
  • Fixed an issue where car geometry disappeared when viewing the car from certain angles when Camera View was set to Hood, Driver, or Cockpit.

TRACKS

  • Fixed an issue where car collisions were still active in the pit lane area.
  • Fixed an issue where, when the player was using certain long cars (such as the Cadillac XTS Limo or the Tankpool Race Truck). The first AI car exiting the pit lane always hit the player’s car. This issue happened on multiple ribbons but was more likely on Monza.
  • Changing the Track Limits option in the Assists menu during a race will now be reflected once a player has resumed playing.

Wheel Updates

Wheel users will see some improvements in Forza Motorsport 7 this month. We’ve introduced four important updates:

1) Per-Car Wheel Tuning – Each car in a player’s garage now has a tunable setting for steering wheel rotation scale and force feedback. Players can now set their steering lock with soft locking and steering force, and those settings will save to the garage car. Note that this feature is not usable on rental cars and does not save to the tune itself. This tuning menu is accessible from the Tuning & Upgrades menu.

2) Dynamic Damper Behavior – The recently updated force feedback (FFB) introduced a dynamic damper to FFB. Some players prefer a linear damper; as a result, we’ve introduced a new dynamic damper effect slide which allows players to scale between the current dynamic damper and a fixed linear damper. The existing damper scale still scales the damper as it did before.

3) Load Sensitivity Tuning – The current FFB system in Forza Motorsport 7 is based on actual wheel loads. Some of these loads occur at a higher frequency. The game filters the very high frequency loads and bucket them as “Road Feed.” Some medium frequency loads are bucketed as “Align Torque.” The new Tire Load tuning setting allows players to filter out the medium frequency load to create a smoother FFB experience.

4) Wheel Telemetry – We’ve added a new panel to Telemetry to show players their current steering wheel torque in graph form. Because the game sends FFB torque, damper, and spring to the wheel separately, the game cannot display the actual level of torque saturation for the wheel. Torque is displayed as it is sent to the wheel, a normalized scaled between 0 and 1, with 1 being the maximum. Spring and Damper are normalized to the default setting.

Quelle

 

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